Mobile integrated VR gaming will drive the demand for VR hardware, software and accessories in future. The market is expected to undergo substantial technology advancement in future.
According to Ken Research report titled “Global VR Gaming Market Outlook to 2022 – by Hardware, Software and Accessories (Motion Sensor, Masks & Gloves, Bodysuits and Others) and by Devices (PC, Consoles and Mobiles)” upcoming virtual theme parks, rising investments in the segment and growing popularity of 360 degree videos will be the key growth catalyst in future.
The companies including Samsung, HTC, Sony, Oculus VR, and Google are experiencing intense competition in the market and the presence of these brands in the market is expected to increase the awareness regarding VR technology. Smart phones and tablets have made a positive impact on the gaming industry by making it easy and accessible to users. Mobile devices have become a common medium of gaming. Oculus VR started shipping its first consumer product by the end of March 2016. As a result of its growing popularity, investors are coming forward to invest in the VR industry. Approximately 49 venture firms and corporates, such as Sequoia, HTC and 500 Startups have together started the Virtual Reality Venture Capital Alliance (VRVA) to encourage the growth of the VR technology.
The VR technology became available for the population with Oculus VR which led to a growing popularity of the technology which has attracted the investors. Approximately, 49 venture firms and corporate such as Sequoia, HTC and 500 Startups have together started the Virtual Reality Venture Capital Alliance to encourage the growth of the VR technology. Over the past few years, funding has increased in VR technology. Various M&A have taken place over the years such as the acquisition of Oculus VR by Facebook. In July 2016, billions were invested in VR technology in over 76 deals which were higher than the total funding of 2015. In 2016, VR vendors attracted high investments from various platforms ranging from venture capitalists to crowd funding.
Key topics covered in the report:
Augmented Reality Market
Global VR hardware market
Global VR Gaming Market
VR Gaming PC Users
US VR Gaming Market
Global VR Market Size
VR Gaming Titles Sales
Mixed Reality Market
China VR Gaming Market
Investment in VR Gaming
VR Gaming Console Users
New VR Product Launches
New VR Headset Launches
Global VR software market
Virtual Reality Gaming Market
Virtual Reality Vale Chain Analysis
Professional Gamers VR Headsets Use
VR Venture Fund Investments
Global VR Headsets Sales Million
Global VR Gaming Market Trends
VR Smartphone Headsets Shipments
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